Sunday, November 7, 2021

Ready For Content
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Tuesday, August 3, 2021

Ready For Content
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Friday, July 30, 2021

News Section
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Thursday, July 29, 2021

Ready For Content
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Tuesday, July 6, 2021

Ready For Content
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Friday, July 2, 2021

Ready For Content
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Friday, June 25, 2021

Ready For Content
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Thursday, June 17, 2021

Ready For Content
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Sunday, June 6, 2021

Veridian Expanse
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

At the far edge of the Outer Rim, clinging to the border of the perilous Unknown Regions, lies the planet of Veridian, a lonely outpost in an endless void. Beyond its skies stretches the Veridian Expanse, a vast and chaotic region of space that serves as a natural, nearly impassable barrier separating the known galaxy from the uncharted mysteries beyond.

This Expanse is an astronomical nightmare, filled with a complex tapestry of ionized gases, planet-sized "carbonbergs", and temporal distortions that render standard hyperdrives and sophisticated navicomputers utterly useless. Navigating this region is a harrowing ordeal for even the most skilled pilots, who must contend with the turbulent, ever-shifting gravitic anomalies and the nearly invisible, ship-shredding Void-Motes that swarm the void without warning.

Local lore suggests these phenomena are not random occurrences but cosmic scars left behind by a primordial cataclysm, a testament to a forgotten era that has sealed off the galaxy's edge. Among the legends whispered by the spacers and scavengers is the tale of the Stellar Graveyard, a dense and gravitationally unstable debris field surrounding a forgotten planet.

It is rumored to be the remnants of systems shattered by a long-lost weapon of unimaginable power. Further within the Expanse lies the legendary Mists of Oblivion "according to legend", a region of swirling, non-baryonic matter and temporal distortions where any ship that enters simply vanishes from existence.

Adding to the Expanse's bizarre nature are the rumors of the Lost Worlds, planets that, according to old star charts and fringe theories, once existed within the Expanse but mysteriously disappeared. Some tales speak of entire planetary systems that were simply erased from the sky, leaving behind only the Gravitic Tides as their cosmic echo.

One particularly persistent folk tale is that of Rannoch, a temperate world said to have been a refuge for refugees during the Great Sith War. According to the legend, Rannoch and its moon, a supposed staging ground for the final showdown, blinked out of existence during one of the pivotal battles. It is rumored that any ship that ventures too close to its supposed former location is haunted by the fleeting, spectral glow of ancient war machines and the ghostly cries of its long-lost inhabitants, an eerie warning for those who seek to unravel the Expanse's secrets.

Another legend told by grizzled spacers speaks of the Veridian Phantom, a vessel that appears and disappears from the Expanse's border at random. It is said to be a ship from a long-lost civilization, its crew trapped in a hyperspace loop. Those who claim to have seen it report that it is completely silent and that the lights on its hull flicker in a sequence resembling an unknown code. Some believe it is a warning from beyond, while others are convinced it leads to a secret, stable passage.

Drifting among the chaos are the Spires . . . colossal, crystalline structures of unknown origin that drift aimlessly, their automated defenses protecting secrets of a forgotten, hyper-advanced race. Some on Veridian claim these Spires are not just monuments but are, in fact, living entities themselves. The most sought-after legend among all who dare approach the Expanse is the Maelstrom's Eye, a calm, stable eye at the center of the chaotic maelstrom that reputedly holds a stable, reliable hyperroute into the uncharted void. Legends speak of the Crimson Corsair, a legendary pilot from centuries past who allegedly navigated the Eye and returned from the Unknown Regions, albeit with a maddened mind and a ship of strange, unknown origin. He purportedly vanished into the Expanse on foot after burying a treasure map on Veridian, leaving behind a tantalizing legend for generations of spacers and treasure hunters.

Many who dwell on Veridian tell tales of a faint, ethereal sound that emanates from the Expanse on windless nights. Some describe it as a beautiful, melodic song, others as a mournful, sorrowful wail. Those who listen too closely are said to become entranced and vanish, drawn irrevocably into the Expanse's heart. Some on Veridian's frontier believe it is the call of a Force-sensitive being, while others whisper that it is a siren song meant to lure foolish pilots to their doom.

Whispered only in hushed tones, are claims that the Expanse is not a natural phenomenon at all, but rather the result of a dark side ritual performed a milinea ago. The region's instability is believed to be a lingering echo of this forgotten, powerful event. Some claim the Expanse conceals a lost Sith temple or artifact, and the immense dark side energy is what makes travel so difficult. This theory is discounted by most, but fear of the dark side is enough to keep many away.

Notable Locations
Veridian Prime

Saturday, June 5, 2021

Archives
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Friday, June 4, 2021

Resurgence
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Tuesday, June 1, 2021

House Rules
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

1) Wild Die: In D6 Star Wars, the wild die is a single, differently colored die in your dice pool that adds a cinematic risk-and-reward element to skill checks. If you roll a 6, you add it to the total and get to roll that die again, potentially getting a very high score. If you roll a 1, you discard the die and your highest regular die, and you may also face a critical complication, especially if the wild die rolls another 1.

2) Calrissian Rule: In a given situation a party member can say "I know a guy" that would help or be relevant to the situation at hand, then describes how they know the guy and why they could help, effectively making an npc themselves on the spot. This homebrewed rule may be used only once per adventure.

3) Dodge: Apparently, 1st edition has a vanilla rule and a reup rule for dodge so the way we will do it is, you can declare dodge at any time since it's a reaction/defensive skill. If another can action has been done when you declare dodge (which has to be done before the enemy shoots at you) you get the appropriate -1 penalties. If no other action has been declared prior to doing a dodge roll then no penalty is added for multiple actions. We also do not add the dodge roll to the target difficulty number because we feel that just would just make the opposing "to hit" roll way too high so the player has to decide which roll would give him a better chance of succeeding and roll "that" roll. Maybe I did not make this overly confusing.

4) Initiative: Initiative is determined by having the highest Perception character on each side roll their Perception attribute to see who goes first. The winning side's highest Perception character then decides if their side acts first or last for the round. Once sides are determined, characters within each side act in order of their Perception scores, from highest to lowest, to resolve their actions

Monday, May 31, 2021

Herald
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Grevi D'Von
Tex Ohnaka

Sunday, May 30, 2021

Ready For Content
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Monday, May 17, 2021

Factions & Organizations
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Black Skull Syndicate
Weequay Bandits

Tuesday, May 11, 2021

Independent Organizations
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Saturday, May 8, 2021

Locations
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Veridian Expanse

Friday, May 7, 2021

Notable Planets
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

Veridian Prime

Sunday, March 14, 2021