Tuesday, June 1, 2021

House Rules
The Clone Wars & Clone Protocol 66
The current year for our homebrewed Clone Wars era campaign is set during 19 BBY.
Inspired By George Lucas

1) Wild Die: In D6 Star Wars, the wild die is a single, differently colored die in your dice pool that adds a cinematic risk-and-reward element to skill checks. If you roll a 6, you add it to the total and get to roll that die again, potentially getting a very high score. If you roll a 1, you discard the die and your highest regular die, and you may also face a critical complication, especially if the wild die rolls another 1.

2) Calrissian Rule: In a given situation a party member can say "I know a guy" that would help or be relevant to the situation at hand, then describes how they know the guy and why they could help, effectively making an npc themselves on the spot. This homebrewed rule may be used only once per adventure.

3) Dodge: Apparently, 1st edition has a vanilla rule and a reup rule for dodge so the way we will do it is, you can declare dodge at any time since it's a reaction/defensive skill. If another can action has been done when you declare dodge (which has to be done before the enemy shoots at you) you get the appropriate -1 penalties. If no other action has been declared prior to doing a dodge roll then no penalty is added for multiple actions. We also do not add the dodge roll to the target difficulty number because we feel that just would just make the opposing "to hit" roll way too high so the player has to decide which roll would give him a better chance of succeeding and roll "that" roll. Maybe I did not make this overly confusing.

4) Initiative: Initiative is determined by having the highest Perception character on each side roll their Perception attribute to see who goes first. The winning side's highest Perception character then decides if their side acts first or last for the round. Once sides are determined, characters within each side act in order of their Perception scores, from highest to lowest, to resolve their actions

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